Co-Founder & Executive Director
Luc Bernard is the Co-Founder & Executive Director for Voices of the Forgotten He brings together his creative vision and technical wizardry in a way that maximizes the emotional and educational impact of video games. In over a decade of designing and producing video games across many genres - during which time he has received continuous accolades for his work - Luc has created countless gaming innovations and sold tens of millions of copies of his games.
In 2008, Luc developed an original - and initially controversial - idea to create a video game that would teach the history of the Holocaust. Knowing the story of his maternal grandmother, who looked after orphaned Jewish children after World War II, he had detailed knowledge of the atrocities of the Holocaust. He also had a growing concern that the impact of the Holocaust was being increasingly minimized, and education about it increasingly ignored. Once he conceived this groundbreaking concept - bringing Holocaust education to a modern audience in a new medium that more people would understand - he spent another 12 years finding the right people, building the development plan, and determining the most impactful way to tell the story.
Justin Bovington FRSA
It was only a few years that Justin discovered his own tapestry of Jewish history. A direct lineage Carvajal family descendent and their fate of persecution at the hands of the Spanish, in what is now Monterey Bay, California. Which led to nine members of the Carvajal's being burnt at stake for their Jewish beliefs. But, over the centuries, they eventually found a safe harbour in the UK. Justin's grandfather also led the marches against fascists, which came to a head in the infamous dethroning of Oswald Mosley and the British Fascist Movement in the battle of Cable Street in the 1930s.
Justin lends his considerable marketing and creative video game experience to the project. He was a pioneer and the driver for brand adoption in the first round of virtual world platforms at Linden Lab (Second Life) and Google (Google Lively). He also developed and launched, a world first, the Immersive Workspaces platform, a virtual world for Enterprise as a shared 3D space for mass collaboration.
At One Earth Rising, Justin leads their creative and product development. Justin is also the architect of the Purposeverse™, a single entry platform combining: gaming, commerce, community and blockchain.
DR. VICTORIA WALDEN
Dr. Victoria Grace Walden is a senior lecturer in media studies in the School of Media, Film and Music at the University of Sussex, where she is also a member of the Weidenfeld Institute of Jewish Studies and runs the Holocaust and genocide research group. Her research specialisms are digital memory, particularly in relation to the Holocaust and other genocides, and digital pedagogy. She curates the Digital Holocaust Memory project, which hosts a blog, Discord server, crowd-sourced reading list, and online discussion series. The project’s work can be followed on Twitter: @Holocaust_digi and her digital pedagogy work can be followed: @MediaStudiesD
She is author of Studying Hammer Horror (Auteur 2016), Cinematic Intermedialities and Contemporary Holocaust Cinema (Palgrave Macmillan 2019), and editor of two forthcoming collections: The Memorial Museum in the Digital Age (REFRAME, date tbc) and Digital Holocaust Memory, Research and Education (Palgrave Macmillan 2021). Her research has also been published in journals including Holocaust Studies: A Journal of Culture and History; Memory Studies; Animation Studies; Frames Cinema Journal; and The Journal of Short Film Studies.
She previously worked as a short film producer, then in Further Education, teaching media and film studies and practice, and as a teacher trainer before moving in Higher Education. She was also part of the award-winning programming team of Deptford Community Cinema, London between 2014 and 2020, and was a Trustee of the national organisation for film societies 'Cinema for All'. She was one of the first people to run sessions on teaching computer games when they were first included in the A-Level specifications in the UK. She has worked as a freelance educator for the Holocaust Educational Trust, digital coordinator for the International Holocaust Remembrance Alliance (the IHRA), and volunteered for the Wiener Library and Jewish Museum, London. She currently sits on the advisory board for the Imperial War Museums’ digital Holocaust education project.